Helldivers Illuminate Weapons: Tier List
Hey there, fellow Helldivers! Ready to dive deep into the arsenal available when facing the Illuminate? This tier list is your comprehensive guide to selecting the best weapons for squashing those tricky blue aliens. We'll break down each weapon, examining its strengths, weaknesses, and overall effectiveness against the Illuminate. So, gear up, soldier, and letâs get started!
Understanding the Illuminate Threat
Before we dive into the weapons themselves, it's crucial to understand what makes the Illuminate such challenging adversaries. Unlike the Bugs or Cyborgs, the Illuminate rely heavily on psychic abilities, teleportation, and energy shields. Their units often deploy in coordinated squads, making them a significant threat to unprepared Helldivers. Therefore, choosing the right loadout is paramount to success. You'll need weapons that can bypass their shields, deal with teleporting enemies, and provide enough firepower to take down their tougher units. This means considering factors like armor penetration, area-of-effect damage, and the ability to disrupt their psychic attacks. Remember, adaptability is key in Helldivers, and understanding the enemy is half the battle.
When facing the Illuminate, you'll encounter a variety of units, each with its own unique abilities and weaknesses. Learning to identify these units quickly and prioritize your targets is essential for survival. For example, the Observers can cloak nearby enemies, making them incredibly difficult to target. Taking out Observers early can significantly reduce the enemy's effectiveness. Similarly, the Illusionists can create copies of themselves, confusing your aim and wasting your ammunition. Area-of-effect weapons are particularly useful for dealing with Illusionists, as they can quickly eliminate the clones and reveal the real enemy. Understanding these nuances can give you a significant edge in combat and help you choose the right weapons for the job. In short, knowledge is power, and the more you know about the Illuminate, the better prepared you'll be to face them.
Moreover, the Illuminateâs battlefield is often riddled with obstacles and cover, requiring Helldivers to be strategic in their positioning and movement. Weapons that can be fired from behind cover or that can penetrate obstacles are particularly valuable in these situations. Consider using weapons with high accuracy and range to engage enemies from a distance, minimizing your exposure to their attacks. Additionally, think about using stratagems like the EAT-17 or the Recoilless Rifle to take down heavily armored targets from afar. Mastering the art of cover and concealment is crucial for staying alive against the Illuminate, and choosing the right weapons can significantly enhance your ability to do so. Remember, the Illuminate are cunning and adaptable, so you need to be equally so. Stay alert, stay focused, and never underestimate the enemy.
Weapon Tier List
Here's a breakdown of the weapons, ranked from best to worst against the Illuminate. Keep in mind that this is a general guide, and personal preference and playstyle will always play a role in your choices.
S-Tier: The Elite Choices
- Railgun: The Railgun is an absolute beast against the Illuminate. Its ability to pierce through enemy armor and shields makes it incredibly effective against their tougher units. Charge it up for maximum damage and watch those Illuminate crumble. Guys, this weapon alone can carry you through the hardest difficulties.
The Railgun's versatility is what truly sets it apart. It's not just a one-trick pony; it excels in a variety of combat scenarios. Against heavily armored targets like the Council Members and Warlords, a fully charged Railgun shot can deal devastating damage, often one-shotting them. Its armor penetration capabilities make it invaluable for taking down these high-priority threats quickly and efficiently. Additionally, the Railgun's accuracy and range allow you to engage enemies from a safe distance, minimizing your exposure to their attacks. This is particularly useful when dealing with Illuminate units that rely on teleportation and psychic abilities. By staying back and picking off key targets, you can significantly reduce the enemy's overall effectiveness. The Railgun is also surprisingly effective against groups of weaker enemies. While it may not be the most efficient weapon for clearing hordes, its high damage output and piercing capabilities can still come in handy when you're swarmed. A well-placed shot can take out multiple enemies at once, helping you maintain control of the battlefield. In short, the Railgun is a versatile and powerful weapon that can handle almost any situation the Illuminate throw at you.
Furthermore, the Railgun's ability to be customized with different attachments further enhances its versatility. The Extended Magazine attachment, for example, allows you to fire more shots before reloading, increasing your sustained damage output. This can be particularly useful in prolonged engagements where you need to keep the pressure on the enemy. The Stabilizer attachment, on the other hand, reduces recoil and improves accuracy, making it easier to land precise shots on moving targets. This is especially helpful when dealing with the Illuminate's teleporting units, who can be difficult to track. By experimenting with different attachments, you can tailor the Railgun to your specific playstyle and preferences. Whether you prefer to focus on raw damage, sustained fire, or pinpoint accuracy, there's an attachment combination that will suit your needs. This level of customization is just another reason why the Railgun is considered one of the best weapons in Helldivers. It's a true game-changer that can significantly improve your chances of success against the Illuminate.
- EAT-17 (Expendable Anti-Tank): Need to take down a heavily armored target fast? The EAT-17 is your go-to. It's a one-shot, disposable rocket launcher that can obliterate even the toughest Illuminate units. Plus, with a short cooldown, you can call in another one quickly. This is essential for dealing with those pesky Council Members. The EAT-17's simplicity is its strength. It requires no charging, no special aiming techniques, just point and shoot. This makes it incredibly easy to use in the heat of battle, when you don't have time to fiddle with complex weapon mechanics. Whether you're a seasoned Helldiver or a newcomer to the game, you'll find the EAT-17 to be a reliable and effective tool for taking down heavily armored targets. It's a true equalizer that can turn the tide of battle in your favor. So, next time you're facing a tough Illuminate unit, don't hesitate to call in an EAT-17. It might just save your life.
A-Tier: Excellent Choices
- Stalwart: The Stalwart is a light machine gun that provides a steady stream of bullets, perfect for suppressing Illuminate forces and dealing with groups of enemies. While it lacks the raw power of the Railgun, its high rate of fire and manageable recoil make it a reliable choice. Especially effective when upgraded. The Stalwart excels at suppressing enemy fire and keeping the Illuminate at bay. Its high rate of fire allows you to quickly whittle down their numbers, preventing them from overwhelming your position. Additionally, the Stalwart's manageable recoil makes it easy to control, even when firing long bursts. This is particularly important when dealing with the Illuminate's teleporting units, who can be difficult to track. By maintaining a steady stream of fire, you can keep them suppressed and prevent them from flanking you.
The Stalwart's versatility also makes it a valuable asset to any Helldiver squad. It's not just a one-trick pony; it can be used effectively in a variety of combat scenarios. Against groups of weaker enemies, the Stalwart's high rate of fire can quickly clear them out. Against tougher units, its sustained damage output can help to whittle down their health. And against shielded enemies, the Stalwart's armor penetration capabilities can help to bypass their defenses. By adapting your tactics to the situation, you can maximize the Stalwart's effectiveness and contribute to your team's success. In short, the Stalwart is a versatile and reliable weapon that can handle almost any situation the Illuminate throw at you. It's a true workhorse that will never let you down.
- Recoilless Rifle: Similar to the EAT-17, but with the added benefit of being reloadable. The Recoilless Rifle requires a teammate to reload efficiently, but the sustained firepower is worth it. Great for taking down bigger targets from a distance. The Recoilless Rifle's range and accuracy make it an ideal weapon for engaging enemies from a distance. You can stay back and pick off key targets, minimizing your exposure to their attacks. This is particularly useful when dealing with Illuminate units that rely on teleportation and psychic abilities. By staying out of their range, you can avoid their most dangerous attacks and maintain a safe distance. The Recoilless Rifle is also surprisingly effective against groups of weaker enemies. While it may not be the most efficient weapon for clearing hordes, its high damage output and explosive radius can still come in handy when you're swarmed. A well-placed shot can take out multiple enemies at once, helping you maintain control of the battlefield.
To truly maximize the effectiveness of the Recoilless Rifle, you need a dedicated teammate to reload for you. This allows you to maintain a high rate of fire and keep the pressure on the enemy. The reloader can focus on keeping the rifle loaded while you focus on aiming and firing. This division of labor can significantly increase your overall damage output and make you a more effective fighting force. Communication is key when using the Recoilless Rifle. You need to coordinate with your reloader to ensure that they're always ready to reload when you need them. This requires clear and concise communication, as well as a good understanding of each other's roles. By working together as a team, you can overcome any challenge that the Illuminate throw at you. In short, the Recoilless Rifle is a powerful and versatile weapon that can be incredibly effective when used properly. It requires teamwork and communication, but the rewards are well worth the effort.
B-Tier: Decent Choices
- Breaker: A solid shotgun that can deal with groups of enemies at close range. The Breaker is effective against the Illuminate's weaker units, but struggles against armored foes. The Breaker's close-range power makes it an excellent choice for clearing out groups of enemies in tight spaces. Its wide spread can quickly take down multiple targets at once, making it ideal for dealing with Illuminate units that like to swarm you. Additionally, the Breaker's pump-action mechanism allows you to quickly fire off multiple shots in succession, providing you with a sustained burst of firepower. This can be particularly useful when you're surrounded by enemies and need to quickly eliminate the threat. The Breaker's ease of use also makes it a great choice for newer Helldivers. It requires no special aiming techniques or complex weapon mechanics, making it simple to pick up and use effectively. Whether you're a seasoned veteran or a newcomer to the game, you'll find the Breaker to be a reliable and effective tool for clearing out close-range threats.
However, the Breaker's effectiveness drops off significantly at longer ranges. Its wide spread and limited range make it difficult to hit targets that are far away. This can be a problem when dealing with Illuminate units that prefer to engage you from a distance. Additionally, the Breaker's pump-action mechanism can be slow and cumbersome in certain situations. It requires you to manually pump the shotgun after each shot, which can leave you vulnerable to attack. This can be a disadvantage when you're facing a large group of enemies and need to quickly fire off multiple shots. Despite these drawbacks, the Breaker is still a viable weapon choice for certain situations. Its close-range power and ease of use make it a great option for clearing out groups of enemies in tight spaces. However, you'll need to be aware of its limitations and adjust your tactics accordingly.
- LMG (Light Machine Gun): A step up from the Stalwart in terms of raw damage, but with significantly more recoil. The LMG can be effective against the Illuminate, but requires careful aiming and controlled bursts. The LMG's high damage output makes it an excellent choice for taking down tougher Illuminate units. Its powerful rounds can quickly whittle down their health, making it easier to eliminate them. Additionally, the LMG's sustained fire capability allows you to keep the pressure on the enemy, preventing them from flanking you or taking cover. This can be particularly useful when dealing with Illuminate units that rely on teleportation and psychic abilities. By keeping them suppressed, you can disrupt their attacks and maintain control of the battlefield. The LMG's versatility also makes it a valuable asset to any Helldiver squad. It's not just a one-trick pony; it can be used effectively in a variety of combat scenarios. Against groups of weaker enemies, the LMG's high rate of fire can quickly clear them out. Against tougher units, its sustained damage output can help to whittle down their health. And against shielded enemies, the LMG's armor penetration capabilities can help to bypass their defenses. By adapting your tactics to the situation, you can maximize the LMG's effectiveness and contribute to your team's success.
However, the LMG's high recoil can be a challenge to manage, especially when firing long bursts. This can make it difficult to maintain accuracy and hit your targets consistently. Additionally, the LMG's slow reload speed can leave you vulnerable to attack if you're caught in a firefight. Despite these drawbacks, the LMG is still a viable weapon choice for certain situations. Its high damage output and sustained fire capability make it a great option for taking down tougher Illuminate units. However, you'll need to be skilled at managing its recoil and reload speed to maximize its effectiveness.
C-Tier: Situational Choices
- Liberator: The Liberator is your standard-issue rifle. It's accurate and reliable, but lacks the punch needed to effectively deal with the Illuminate's tougher units. Best used in a support role. The Liberator's accuracy makes it a great choice for engaging enemies from a distance. Its precise shots can help you to pick off key targets, minimizing your exposure to their attacks. Additionally, the Liberator's manageable recoil makes it easy to control, even when firing long bursts. This is particularly important when dealing with Illuminate units that rely on teleportation and psychic abilities. By maintaining a steady stream of fire, you can keep them suppressed and prevent them from flanking you. The Liberator's versatility also makes it a valuable asset to any Helldiver squad. It's not just a one-trick pony; it can be used effectively in a variety of combat scenarios. Against groups of weaker enemies, the Liberator's high rate of fire can quickly clear them out. Against tougher units, its sustained damage output can help to whittle down their health. And against shielded enemies, the Liberator's armor penetration capabilities can help to bypass their defenses. By adapting your tactics to the situation, you can maximize the Liberator's effectiveness and contribute to your team's success.
However, the Liberator's damage output is relatively low compared to other weapons in the game. This can make it difficult to take down tougher Illuminate units, especially those with heavy armor. Additionally, the Liberator's lack of special abilities or attachments can limit its effectiveness in certain situations. Despite these drawbacks, the Liberator is still a viable weapon choice for certain situations. Its accuracy and manageable recoil make it a great option for engaging enemies from a distance. However, you'll need to be aware of its limitations and adjust your tactics accordingly.
- ** āϧāĻžāϰā§āĻŽāĻŋāĻ:** The _ āϧāĻžāϰā§āĻŽāĻŋāĻ_ , with its unique burst-fire mode, can be effective in skilled hands, but it requires precise aiming and timing. Not ideal for the fast-paced combat against the Illuminate. The āϧāĻžāϰā§āĻŽāĻŋāĻ's burst-fire mode allows you to quickly unleash a volley of bullets at your target. This can be particularly effective against Illuminate units that are moving quickly or teleporting around the battlefield. Additionally, the āϧāĻžāϰā§āĻŽāĻŋāĻ's accuracy makes it a good choice for engaging enemies from a distance. Its precise shots can help you to pick off key targets, minimizing your exposure to their attacks. The āϧāĻžāϰā§āĻŽāĻŋāĻ's versatility also makes it a valuable asset to any Helldiver squad. It's not just a one-trick pony; it can be used effectively in a variety of combat scenarios. Against groups of weaker enemies, the āϧāĻžāϰā§āĻŽāĻŋāĻ's burst-fire mode can quickly clear them out. Against tougher units, its sustained damage output can help to whittle down their health. And against shielded enemies, the āϧāĻžāϰā§āĻŽāĻŋāĻ's armor penetration capabilities can help to bypass their defenses. By adapting your tactics to the situation, you can maximize the āϧāĻžāϰā§āĻŽāĻŋāĻ's effectiveness and contribute to your team's success.
However, the āϧāĻžāϰā§āĻŽāĻŋāĻ's burst-fire mode can be difficult to master, especially for newer players. It requires precise timing and aiming to ensure that all of your shots hit your target. Additionally, the āϧāĻžāϰā§āĻŽāĻŋāĻ's limited magazine size can leave you vulnerable to attack if you run out of ammo in the middle of a firefight. Despite these drawbacks, the āϧāĻžāϰā§āĻŽāĻŋāĻ is still a viable weapon choice for certain situations. Its burst-fire mode and accuracy make it a good option for engaging enemies from a distance. However, you'll need to be skilled at using it to maximize its effectiveness.
D-Tier: Not Recommended
- ** āϏāĻŦāĻā§āϞā§:** The _ āϏāĻŦāĻā§āϞā§_ is generally considered the weakest weapon in the game. Its low damage output and poor accuracy make it ineffective against most enemies, especially the Illuminate. Avoid this weapon if possible. The āϏāĻŦāĻā§āϞā§'s low damage output makes it difficult to take down even the weakest Illuminate units. Its shots simply don't pack enough punch to quickly eliminate them, leaving you vulnerable to attack. Additionally, the āϏāĻŦāĻā§āϞā§'s poor accuracy makes it difficult to hit targets that are far away. This can be a problem when dealing with Illuminate units that prefer to engage you from a distance. The āϏāĻŦāĻā§āϞā§'s limited range also restricts its effectiveness in certain situations. You'll need to get up close and personal with your enemies to deal any significant damage, which can be risky against the Illuminate's teleporting and psychic abilities. Despite its drawbacks, the āϏāĻŦāĻā§āϞ⧠does have a few minor advantages. Its low recoil makes it easy to control, even when firing long bursts. This can be helpful for suppressing enemy fire and keeping them at bay. Additionally, the āϏāĻŦāĻā§āϞā§'s high rate of fire can help to whittle down the health of tougher units over time. However, these advantages are not enough to make the āϏāĻŦāĻā§āϞ⧠a viable weapon choice against the Illuminate. Its low damage output and poor accuracy simply make it too ineffective in most situations. It's best to avoid this weapon if possible and choose something that will give you a better chance of success.
Final Thoughts
Choosing the right weapon is crucial for success against the Illuminate. The Railgun and EAT-17 are top-tier choices, while the Stalwart and Recoilless Rifle offer excellent alternatives. Experiment with different weapons and find what works best for your playstyle. And remember, teamwork and communication are just as important as your weapon choice. Good luck, Helldivers, and happy hunting!